![]() You will start earning scripture in high level dungeons at lvl 60 and higher ilvl gear.Ĭenturio Seals (The other type of gear) can now be used to buy ilvl 200 (upgradable to 210) job armor in the Heavensward areas. You will start earning lore in (I think) all Hevensward dungeons. Once you unlock Idyllshire in the Hevensward MSQ, you can spend the other tombstones. ![]() That will serve you well throughout most of Heavensward (lvl 55 or so). Keep buying Poetic gear and upgrading it to 130. A Real Reborn area hunts do give you a small amount of Lore Tombstones per kill. ![]() You won't be able to earn the other two until you get to Heavenwards. Full details are available on the Lodestone. So go forth, my fellow Warriors of Light, and enjoy The Rising 2017! The event runs until Thursday, September 14 at 7:59 am (PDT), and you can start it by visiting an NPC called Nonora at the Ruby Road Exchange in Ul’dah. Anyone who did last year’s event will know what to expect, but if you missed The Rising 2016 – as I did, and I’m sure did many other players who returned for Stormblood – then you’re in for a treat. I don’t want to say too much for fear of spoiling it, but there’s an adorable cutscene that just filled my heart with warm fuzzies. The best Easter egg comes once you complete the dungeon though. There’s also a nod to Final Fantasy XI ’s famous (infamous?) Mordion Jail, where the characters of players who broke the game’s terms of service could be imprisoned and their transport skills disabled so they can’t escape before going into the Cheap Dungeon itself you find yourself in a locked cell with the Wandering Minstrel, who laments the disabling of his teleportation magicks. It’s also full of neat little Easter eggs, like notes on the walls that poke fun at the developers’ Sisyphean task of squashing out and endless stream of bugs. It’s not hard, but it’s a huge amount of fun, and it makes me want a whole game in this style – be that as a Final Fantasy XIV mini-game, or a standalone thing. ![]() The Cheap Dungeon spans two floors, and escape involves figuring out a seven-letter password with clues scattered about the place. There’s no combat, so it’s purely a maze game, and it includes an auto-mapping feature, so there’s no need to worry about it getting too frustrating. It calls to mind old games like Wizardry and Might and Magic, and even plays out in deliberately low-fi presentation. What follows had me grinning from ear to ear: escaping from this place involves working your way through the Cheap Dungeon in a first-person dungeon crawl. When you activate the device – because what kind of adventurer doesn’t use a mysterious device with no idea of what will happen – you find yourself whisked away to a strange dungeon, where the Wandering Minstrel is stranded. Instead, you’re sent on a mission to find the Wandering Minstrel, who’s gone missing, only to find the remains of some destroyed bugs and a strange teleportation device. This year, you don’t fight the bugs yourself – in fact, there’s no combat whatsoever throughout the quest line. The 2016 event had you fighting the bugs yourself in a special FATE it was a comical nod to the ongoing job of the game’s development team in squashing (development) bugs, and a neat acknowledgement of the role that players have in helping with that task. The Rising 2017 continues the theme from last year’s event of fighting strange, mechanical insectoids called bugs. “The Rising: A Missing Minstrel and a Perilous Pest Problem” – or simply “The Rising 2017” – is a celebration of the fourth anniversary of the launch of Final Fantasy XIV: A Realm Reborn, and follows on from similar commemoration events from the past three years. On Saturday (or Sunday, depending on your timezone), Square Enix launched a new in-game event in Final Fantasy XIV.
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